Monday 30 January 2012

postheadericon Entry 12

Developer: Eamon
Time: 8:30PM (GMT)
As the end approaches, our game is really starting to become something beautiful! The reason I love making games is because they are like your children. You watch them grow from an idea to a alpha, then a beta and finally you get to the stage where you can’t wait for it to be done. Anyway, Zesterer is increasing the level size, we’ve added online scores as well as a special prize for the one with the highest score at the end of the voting period! (more on that later) So yeah, back to work!
Sunday 29 January 2012

postheadericon Entry 11

Developer: Zesterer
Time: 22:35 (GMT)
Fireball still doesn't feel up to doing this, so it's me making the devblog entry. How's that for a change? :P Anyway - progress is good, and we are making a number of changes. Adding the highscores was a good idea, so now I'm adding a proper highscore table. Fireball is working on making the level MASSIVE with many different worlds incooperated into one. We are making the help button more prominent, and maybe adding enemies tommorrow. Problem - tommorrow is Monday, and I don't get much free time on Monday's. (worry) Oh well. I shall have to work around it! ;)

postheadericon Entry 10

Developer: Zesterer
Time: 19:06 (GMT)
Hey guys! Not much is going on at the moment, but we have plans for stuff to implement. I am taking a long time to implement the amazing storyboard created by the genius SMP. I'm trying to make it as polished as possible, so it is taking time, but I'm getting there. Fireball has recently 'ordered' me to not talk over skype! Apparently he's going AFK to build the highscore table, and wants some peace and quiet. :P Typical. Anyway, I need more ideas. Ideas people, ideas! Any suggestions, tell me! I see 238 of you guys have visited this topic, but only a handful of you have bothered to post, or even play the game! Come on, we need this support we haven't got much of in the last few hours! :(

postheadericon Entry 9

Developer: Zesterer
Time: 13:53 (GMT)
Ok, my development skills have completely lost momentum. I really want to build a simple platformer game, but oh well. I need ideas, people. Currently browsing through other people's blogs, posts and games. I am pretty bored. I'll probably pick up the pace when Fireball comes back online, but for now I feel like taking a break for about an hour. Any ideas? Feel free to... oh god I'm tired of saying that. :D

postheadericon Entry 8

Developer: Zesterer
Time: 13:20 (GMT)
It's just me working now. Fireball has gone off to do some stuff. I have been busy beavering away, and I really need a break. We are well on the way to implementing online highscores, and I have much improved the points and 'level complete' system! Don't forget to vote for us in the GMC jam - we will be counting on your votes, reviews, and comments to spur us on in development!

postheadericon Entry 7

Developer: Zesterer
Time: 11:16 (GMT)
Yeah, yeah Fireball. We've still got alot of work to do. Anyway - progress is swift, and we are starting to get some good reviews. I'm digging up some sound effects from my harddrive, and Fireball has just requested music on a composers topic (I hope he comes online). We are thinking of adding enemies, and more faced-paced gameplay, but we have asked alot from PWL recently, and more spritres and graphics are pretty demanding to make. Bug fixes, more testing, anf graphical improvements await us!
Saturday 28 January 2012

postheadericon Entry 6

Developer: Eamon
Time: 21:42PM (GMT)
The game is progressing quicker than I would have thought possible (Even if Zesterer says other wise!) The latest things to be added are the first proper level, an amazing looking death animation and lots more scenic objects to add variety to the levels. Anyway, more updates and hopefully some screenshots soon.

postheadericon Entry 5

Developer: Zesterer
Time: 20:30
I have just added a load of new content! A new level, and the menu system is looking better than ever. There is now also a help file included, accessed with 'F1'. I still need more ideas for enemies and plots, so if anyone has any suggestions, keep me informed! We are thinking of adding 'worlds' but I don't think we have enough time. Oh well. Time to just get on with it, I suppose!

postheadericon Entry 4

Developer: Eamon
Time: 17:15 GMT
All seems to be going well, updated the graphics with Zesterers help and the game is looking good! Thinking of adding a day/night engine but I'm not sure if this would add or take away from the game. There will be more screens and information later on!

postheadericon Entry 3

Developer: Zesterer
Time: 07:15
Oh god, I overslept! Time to log on very hastily and get working on the project. I'll need to make a WIP topic soon. I have had a few ideas... And I believe I have enough now to give the game a proper plot. At least I hope so... ;D. Added a new forward flip feature! I'm working on rolling now, and perfecting it...

postheadericon Entry 2

Developer: Zesterer
Time: 01:23 GMT
Meh. I cant be bothered to go to sleep. At 01:04 I started on some concept art and backgrounds. I am so glad we requested animated character sprites before hand - everyone is busy with the jam now, so the chances of getting them is next to nothing. Silhouettes is gonna be the main idea of our game... It should look good with a really contrasting background, and it means we do less work with colours! I never was good at any pixelart bigger than 64x64, through. Oh well. Progress is less than perfect, but at least I can call it progress!

postheadericon Entry One

Developer: Zesterer
Time: 00:25 GMT
Ok. It's twenty five part midnight, and the themes just been announced. Facade. My first impression - that's a terrible theme. But I have been researching, and it's actually quite clever. I guess I was proved wrong. I have a rough plot formulating. I'm writing that down now. Just hope it works out... I have a few other ideas too, but they won't form in my head. They just keep whizzing around my head like uncoordinated satellites. Time to take a 4-5 hour catnap and grab some proper sleep while I can...

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